using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace StupidSpaceThing
{
	public abstract class BaseGame
	{
		public abstract void Initialize();
		public abstract void LoadContent();
		public abstract void UnloadContent();
		internal abstract void Update(RealGameTime gameTime);
		internal abstract void Draw(RealGameTime gameTime);
	}
}
